Aug 05, 2005, 03:06 AM // 03:06
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Krytan Explorer
Join Date: Apr 2005
Location: Los Angeles, CA
Guild: -FdM-
Profession: Me/Mo
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The New Pirate
I just thought that I may as well try to improve on the once popular Pirate build. This build has several differences and more heavily focuses on conditions. Here you go!
Ranger/Necromancer
Death Magic - 11
Marksmanship - 9 (+1+1)= 11
Expertise - 8(+1)= 9
Wilderness Survival - 8
Lightning Reflexes
Throw Dirt
Troll Unguent
Hunters Shot
Pin Down
Virulence
Kindle Arrows or Distracting Shot
Russurection Signet
So your first move is to use Pin down as soon as possible, followed by Hunters shot. Then slap on Virulence and the foe will experience -3 hp regen from bleeding, -3 hp regen from poison (I think), -6 (I think) hp regen from disease, weakness, and cripple. If facing a warrior or a ranger, you may throw dirt to complicate their life a little more.
Try it out and see if you have any suggestions
PS - I know that a Purge conditions or Restore Condition would hurt this build very badly, but then again, any build can be countered right? And you may apply this build over and over and over again until your enemy monk runs out of energy. Just try it out
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